These developments want to be dynamic in franchise primarily based totally on precise scores mixtures. As QBs evolve or  Madden 25 coins regress, those developments (IMO) have to trade over the years as properly. Seeing sport-generated gamers with excessive-focus nonetheless showcase the paranoid trait (due to the fact it's miles locked, barring a consumer edit) would not make a ton of experience IMO. (As an aside, 'tight spiral' have to additionally be dynamic primarily based totally on throwing electricity and probably the accuracy scores)

If now no longer converting the contemporary-day scores in the sport, I could suppose that pressure passes could be primarily based totally on a mixture of focus and throwing electricity (argument right here is that QBs with large palms generally tend to pressure passes extra). I suppose 'experience stress' could be primarily based totally on focus, TUP, and perhaps spoil sack.

To definitely do that properly aleven though, the technique to how regression is treated for QBs wishes to be changed as properly. I'd want to see older QBs take larger hits to athletic capabilities and throwing electricity even as dropping much less withinside the "intellectual developments". Watching Drew Brees age is this kind of right current instance – he became nonetheless savvy, nonetheless quite correct together along with his throws, however he simply could not get the ball downfield thoroughly. He became a much specific participant than whilst he became in his top.

User Mattanite additionally wishes the offensive scheme tag machine returned, and the way which can play into dispositions. I like how he factors out how it may construct into the situation machine in franchise mode as properly.

Bring returned the Offensive Scheme tag for every participant that was in the sport which comes with a fixed of private throwing region tendency % (low, medium, excessive, out of doors left, internal, out of doors proper, backfield = 10 zones). CPU QBs are much more likely to throw desired region routes even supposing barely extra blanketed than extra open routes in much less desired zones (could want an beneathneath the hood popularity machine for balancing open-barely blanketed-blanketed-doubled vs tendency/desire).

When a QB symptoms and symptoms with a crew their private scheme tendency combines with a crew offensive scheme tendency map. So an identical scheme cpu QB will "appearance" at lots extra routes that in shape the scheme and different participant archetypes (e.g. Spread QB searching at even extra backfield and quick out of doors throws in a Spread Scheme to a Receiving HB).

A mismatch may want to bring about a much broader variety of thrown regions that may not usually in shape the WR archetypes (Vertical Power Run QB throwing it deep extra in a Spread scheme wherein Playmaker WR appearance to get open quick however now no longer outstanding deep, ignores the Receiving HB extra or vice versa, a Spread QB throwing it  Mut coins for sale down lots to a negative trap Power HB in a Vertical Power machine).