The Zombies storyline in Call of Duty has always been a complex tapestry of timelines, dimensions, and characters. One of the most pivotal maps in this narrative is Origins, a fan-favorite that delved into the backstory of the iconic Primis crew. However, the Origins we know is a far cry from its original conception. Leaked development documents reveal a vastly different pre-alpha version of the map, codenamed "Tomb," which explored a completely different set of characters and a significantly altered storyline.

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The initial setting for Tomb was World War I-era France. Instead of the younger versions of Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen, players were meant to control their fathers: Angus Dempsey, Vladimir Belinski, Suburu Masaki, and Heinrich Richtofen, respectively. This generational shift would have provided a unique perspective on the events unfolding, with the legends of the Ultimis crew being framed as stories passed down through generations.

The plot centered around the discovery of Element 115 near the village of Latco. Intelligence agencies from various nations were vying for control of this powerful substance, leading to a conflict that intertwined with the horrors of trench warfare. The agents would soon discover that the village was overrun with zombies, the result of German experiments gone awry.

The German scientists, Heinrich Richtofen and Wilhelm Maxis, had unearthed an ancient crypt, an Element 115 mine created by an advanced alien race. Their experiments within the crypt triggered a catastrophic event, turning soldiers into the undead. Edward Richtofen, the last surviving scientist, desperately tried to contain the outbreak, while Ludvig Maxis succumbed to the infection.

A crucial element of the original Tomb story was the inclusion of Pablo Marinus, a 10th-century Spanish Crusader. His journal recounted encounters with the undead ("dead eaters") and alien beings ("Sky people") who used Element 115 to create zombie slaves for mining operations. The Crusaders fought to seal the tomb, forming a secret society dedicated to protecting it from those who would misuse its power.

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The leaked documents also reveal that the map was meant to feature the origins of Wonder Weapons, elemental staffs, and massive war machines designed by Maxis and Richtofen. These technologies would have been remnants of the ancient alien civilization and the German experiments.

The decision to shift the focus from the fathers of the Ultimis crew to the younger versions of the characters was a pivotal one. While the original concept had its merits, focusing on the established characters allowed for a more immediate connection with players. It also provided an opportunity to explore their origins and the events that shaped them into the individuals they would become.

Another significant change was the shift from a purely historical setting to a more fantastical one. While the final version of Origins still took place during World War I, it incorporated elements of science fiction and the supernatural to a greater extent. This allowed for more creative gameplay mechanics and a more engaging storyline.

Despite these changes, the core themes of the original Tomb concept remained present in the final version of Origins. The discovery of Element 115, the ancient alien influence, and the corrupting power of scientific ambition were all central to the narrative. The map also retained the sense of mystery and intrigue, encouraging players to uncover the secrets hidden within the trenches. Some players may seek external help to improve their gameplay; this is where resources such as bo6 bot lobby services can be considered.