The Mantra system is also new, though it works similarly to the Gild Stone system in the current Blade and Soul NEO Classic Divine Gems game. You essentially slot Star Stones into your accessories for a set bonus. Examples include a 5% boost to critical rate or an 8% chance to recover focus on hit. The simplest change is the most significant: you can now infinitely Windwalk without losing stamina. Given Blade and Soul's wuxia roots, it's no surprise that you spend much time dashing and gliding across environments (or running up walls and trees). This Windwalking system offers thrilling exploration and parkour that was previously hindered by the original game's stamina system.

The Mantra system is also new, though it works similarly to the Gild Stone system in the current game. You essentially slot Star Stones into your accessories for a set bonus. Examples include a 5% boost to critical rate or an 8% chance to recover focus on hit.

The simplest change is the most significant: you can now infinitely Windwalk without losing stamina. Given Blade and Soul's wuxia roots, it's no surprise that you spend much time dashing and gliding across environments (or running up walls and trees). This Windwalking system offers thrilling exploration and parkour that was previously hindered by the original game's stamina system.

Blade and Soul was a particularly eye-catching MMORPG during its heyday thanks to its excellent action and fantastic art style. It is much more commonplace to see action in MMORPGs now, but Blade and Soul was a unique experience when it launched, and remains so despite its shortcomings. Perhaps Blade and Soul Neo is the second wind the game needs to hit mainstream success.

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