Posting on the website this week, lead systems programmer a pretty massive change was discussed by David Kim in Diablo 4 Gold to Historical items. They have been released as a sort of item modifier, an enhanced version of an existing item with greater values to the majority of the affixes found on the initial product in Diablo 4. These Historical things will be replaced with something new and are now being removed from Diablo 4.
What Blizzard is proposing is to substitute Ancient items using a sort of item, which remains unnamed. This new item will only fall from critters in the late endgame and will have a single legendary affix which can be applied to any product that is non-legendary.
The idea is to present methods of play without adding energy to endgame items. The issue with things was that they immediately became a dull grind to update regular products that are legendary. The rewards were not tasked and unique players to an endless mill to keep adding power multipliers. Players have requested diablo 4 not to follow suit. The sequel requires a better incentive to commit time. Blizzard believes that the consumable item is a good match in that regard.
Where affixes are concerned, Blizzard has verified some new ones for Diablo 4. There's Demonic Power that increases the duration of harm and debuffs. There's Angelic Power that raises the duration of buffs and recovery. There Ancestral Power that increases the proc chance for effects. Blizzard is thinking about to flip all three stats into prerequisites for other affixes in Diablo 4.
Previously, Blizzard revealed that the endgame progression of cheap Diablo 4 Items is undecided between a boundless and finite leveling system. There are pros and cons to every as it overshadows the power but normally, an leveling system gets worse with time.